Escape From The Temple of Jing!

The Battle at the Sanctum Of Jing
The Pitch

The next two sessions centered around the Battle for the Sanctum of Jing, where Rhys, Szeth, Revan, and newcomer Masako were to lead a force of Lickspit Kobolds against the occupying force of Gnashteeth Orcs and their allies, the force of Clevenstien Soldiers occupying the Sanctum where Jing was once worshipped by a long-forgotten cult.

The initial entry began with the group sneaking in through the entrance they’d discovered before. The room they entered had two exits: One to the east, and one to the south that was blocked and barred by a table. When given the option, they unbarred the south exit and went through it. What they found beyond it was a hallway littered with the corpses of humans and orcs, After doing some searching, they found a hole in the wall surrounded by a destroyed room. Going through the hole, they found a viscious Howler, a monster which had been hidden inside the walls of the temple by Jing as a surprise for anyone trying to tear apart the Sanctum. The group killed it, and found, via a broken wall in its lair, the first of the ten fabled Vaults Of Jing. As they’d learned the hidden way to unlock the vault by winning a contest of riddles, the group did not need any hints to open the vault door. They DID, however, need to find the Alter of Jing, which was in a seperate room, and required a skull from a Nightstalker Skeleton to be inserted into it in order to unlock the Vault’s door.

Continuing their investigation, they found a fake vault, placed right in front of the real vault as an attempt at a bluff. They also found, continuing to backtrack thorugh the path that would have legitimately led them to the Vault of Jing, a trap which Masako fell into, trapping her in a chamber filling with poison gas unless she inserted an arm into a stone lion’s mouth. This led to her taking substantial damage, but thankfully she was able to keep from losing the arm. In the next chamber, they found several prisoners in cages; The two elves they’d encoutered before in the Temple of Deep Darkness (Which they promptly ignored), the animate, shadowy-possessed corpse of Rrressa which appeared entirely feral and was trapped in a cage that appeared to possess strong magical wards upon it, and lastly, the drooling, labotomized body of one of the 5 criminals Masako was sent to the temple to hunt. After discovering his body had become a legitimate vegetable, she wanted to know who did this. The criminal’s only reply was “laughing man”. At the prompting of Szeth, Masako put the criminal out of his misery.

The group then walked into a defensive position manned by Thog, and the full military presence of Von Clevenstien’s forces, plus those of the Gnashteeth Orcs. Alongside them was a deranged man known as Brian Gall, who kept laughing over and over and over again, without any seeming source of laughter, as well as a mysterious cloaked figure. Thog was reluctant to start a fight, offering the group a chance to surrender or to buy their own safe passage. The Cloaked Figure then offered Thog a vial of a supposedly super-powerful healing elixer, Alura’s Tears, if he killed the party. Thog quickly grew hostile and the final battle began.

Chapter 3: Prelude to Liberation
The Windup

The last session ended with a body hitting the floor. Specifically, the body of Oswin, freshly made a corpse, after being slain by Rhys and Revan. From a distance, Szeth stayed neutral, observing the matter while tending(1) to Bitch Boy. Sadly, Bitch Boy’s died soon after in spite of(2) Szeth’s best ministrations.

After this moment of inter-party bloodshed, the group, now three compared to the five that they had set out to clear The Dungeon with, returned to the Lickspit Kobold’s home caverns. Upon reaching the door they had entered The Dungeon with, however, they found it didn’t lead back to the Kobold’s caverns at all. Rather, it now led to a large, darkened room filled with rows of darkened tubes, flooded with a translucent green goo.

The Magic Mouth greeted them once more, welcoming them to the Meat Market, a place where solitary adventurers who attempted to work through the Temple of Jing by themselves usually ended up, assuming they didn’t die. Due to the death of Oswin, the group was being asked to select a new ally. After some deliberation, they selected a young woman the nameplate on the tube advertised as being from the mythical world of Japan. With Rhys breaking the glass, the group released the Kineticist Masako Kuebara, a Spirit Detective from a distant world. Although initially confused, Masako was informed of the situation she had found herself in, and decided to travel with the group to seek her own goals within the temple. Her purpose? To hunt down 5 criminals who had escaped from her world, powerful entities who fled to the temple to seek an escape from the bonds which sealeda away their power. The catch? She soon discovered that relative to her own world. She’d been gone for ten years…

Cast out of the Meat Market by the Magic Mouth of Jing, the group finally returned to the Lickspit Caverns, where Oswin, Rhys, and Szeth were paid for their services. After some arm-twisting, Rhys even got his hidden reward: a Protien Jelly in a box, which he was also able to hire one of the kobolds to teach him to command. The kobold he hired, an extremely proficient, quiet gent named Mr. Clean, has thus far stuck next to Rhys to teach him the art of Slime Handling. And to impart into him a love of fine and not-so-fine cigars.

The time had finally come for the group to lead the Lickspit Kobolds into battle to liberate the Sanctum of Jing, and take back the Entrance to the Temple of Jing from the forces of Ulrich Von Clevenstien. But not before the group returned to the Temple of Deep Darkness, needing a skull from a Dayseeker Skeleton as a key to the first Vault of Jing, as well as to find the first level Sanctuary, which King Lickabutt told Szeth about as a show of (possible?) good faith. Upon finding the Sanctuary, the group was able to restore Szeth’s clerical powers and with them were fully prepared for the liberation of the Sanctum of Jing. Their plan: To assassinate the leadership core of the Von Clevenstien Occupation forces and alongside their Kobold Allies take down every Gnashteeth Orc that dared stand before them.

The initial fight in the Sanctum was over in a single round. A few orcs standing guard at the entrance the group used to sneak in were surprised by the party, thanks to Revan. The group, when faced with two options, chose to take a path that had been barricaded by a wooden table. This led them into a seemingly abandoned wing of the Sanctum, where corpses of Orcs and Men in equal measure were laid low in a grisley slaughter. Exploring more, the group discovered the source: A hole in the wall, where they found the lair of a horrific monster called a Howler. Using it’s madness inducing cry, it nearly immobilized Rhys and Masako, leaving the party’s fates in the hands of Szeth and Revan. Thankfully, due to the quick thinking of the pair of them, things turned out far better than they could have. The session ended with the Howler dead, and a single Orc staring at the party’s work in surprise and shock.

(1) euthanizing
(2) because of.

Chapter 2: Family (Sorta) Feud
In Which the Corpse Pile doesn't stop getting taller

The next few sessions played out without archival, so this Adventure Log will be an abridged version of events without the last one’s formatting.

The next session pretty much picked up where the last one left off, with the group completing the Ritual of Welcoming. Each of the 8 pillars they had activated glowed and hummed, until the entire room gave off a burst of bright light. When everyone could see again, the 9th pillar, the one surrounded by the other 8, had doors on every one of its four sides. Entering one, the group found themselves in a chamber with an alter surrounded by Jing Statues, the Magic Mouth’s Den. It was here that they made two important discoveries. The first was the function of the Praying Jing Statue which, for a tithe, allowed a cleric to commune with their chosen diety without Jing’s interference. The second, however, was meeting the Magic Mouth of Jing, a pair of cherry-red lips that spoke in a mousey voice and with an all too familiar tone.

“To Compete the Ritual of Welcoming, one of you must Volunteer!” It cried out.

The one who chose to volunteer was Revan, the Drow from a distant world. It led to his demise, as his body was inflated until it exploded outward into small chunks. Each of the surviving members of the party were asked to put a item precious and important to them on the alter itself. Rhys put his Claymore, Sresh his Spellbook, and Oswin his Pistol. At the Magic Mouth’s bidding, they also put the largest bit they could find of Revan, his Left Hand on the alter.

The Magic Mouth harvested Revan’s soul and broke it into four chunks, infusing each of the four objects with one fourth of the soul’s mystical, new-agey energy. Each of the four objects became Jing Items, unique magical items that grow in power as the user they are bonded to does. It was at this point that the Magic Mouth also restored Revan’s body, putting all the pieces back together, but with a new soul and a set of memories leading up to the moment he volunteered (But not how he died). The revelation that he either was an entirely new person, or had an entirely new soul appeared to be jarring for Revan, as was the fact that his now-magical left arm seemed to talk at invonvenient intervals.

With the demise of Rrressa last time, the group at this point chose not to return to the Kobold Caverns, and instead attempted to navigate out one of the other doors in the Welcoming Chamber. This ended up being a back entrance to the Sanctum of Jing, the place where Jing’s Cultists once gathered to worship him, before it was abandoned. The group discovered that Ulrich Von Clevenstien’s force of enslaved adventurers were put to work here digging the entire place apart, forced by the Gnashteeth Orcs who were allied with Clevenstien’s occupation forces. Their goal: to discover the underpinning functionality of the Temple itself by tearing it apart, as well as to find one of the the hidden Vaults of Jing, of which there was one for each Grande Level.

The group chose to retreat, but not before liberating three slaves, who seemed to be of the same world as Oswin. Sadly, they were from different countries that were at war with one another. Oswin began mistreating them, as per the jingoistic nationalism streak instilled in him as part of being a State Alchemist.

They made camp in the Welcoming Chamber. This turned out to be a bad idea, as more Giant Spiders attacked them during the night. The two slaves they had set out to guard them both failed their perception checks, resulting in the party having to deal with giant spiders while being unarmored. This was especially disadvantageous to Rhys, who had spent the entire night in the throes of passion with the third slave, whom he and the rest of the group had dubbed Bitch Boy since they never bothered to learn his name. Bitch Boy was the only survivor of the three rescued slaves, having killed a spider with the pickaxe he once used to dig up the Sanctum.

Injured badly by spider attacks, the group decided to limp back to the Kobold Caverns, where they’d have to apologize to King Lickabutt the VIII for the death of Rrressa, but hopefully could rest in a modicum of safety. This worked out pretty well for them, as the group was able to convince Lickabutt that Rrressa’s death was due to enemy action and not their own failings. The king of the Lickspits, for whatever reason, chose to continue working with them. The group spent several days among the kobolds, healing and resting. It was during this time that Rhys learned of the northern parts of the Kobold Caverns, which the kobolds had sealed off long ago due to a Monster Infestation, and which they now called The Dungeon. At the prodding of Celeste, the mysterious elven translator for the Kobolds, he offered King Lickabutt a deal to clear out the Dungeon in exchange for a payment of gold, and King Lickabutt’s private promise to give Rhys an object of power that the tribe had kept secret.

The Dungeon turned out to be infested with Fire Beetles, Stirges, and a Half-Mad owlbear that had eaten Fire Beetles for so long it had started to mutate to become more like them. The group dealt with the first two sets of foes handily, and met a friendly pseudodragon named Thaddeus, who offered them tea and seemed to be chronicling and studying the monsters inside The Dungeon. While in The Dungeon, the four of them also encountered their first Riddling Jing Statue, and opted to take the Game of Riddles, a challenge where the group had to solve at least six out of ten riddles in a half an hour of Real World Time or face a penalty of ambiguous nature. Upon their success, the party met an illusory projection of a Sphinx, who bestowed upon them the Title of Honary Spinxes, and with it protection against all Riddling creatures in the Temple itself. He also encouraged them to seek him out on the lower levels of the dungeon, and suggested they continue walking the path of riddles, to learn the Ultimate Riddle, one of the only Defenses against Jing himself. After this, the group recruited Thaddeus to help them slay the Owlbear, which nearly killed the scholarly Pseudodragon. The fight left the entire party injuried (Save for Celeste, who had been tagging along to heckle and observe the group), and left Thaddeus at a single hit point.

Then Oswin shot Thaddeus, killing him instantly.

This led to the first feud within the party. Oswin’s actions weighed heavily on Rhys, who had grown fond of Thaddeus during their short time together, seeing the intelligent sapient creature as almost like a pet. In a flash of rage, he struck at Oswin, assisted by Revan, who had also developed a kinship with the creature. Szeth stayed neutral in the fight, tending to the unconscious body of Bitch Boy. “Despite” Szeth’s best efforts, Bitch Boy passed away from his owlbear inflicted wounds. At the same time, Rhys and Revan had killed Oswin, and Rhys beheaded him.

Chapter 1: Funorientation
Welcome to the Temple

The game began with the PCs Sresh, Rhys, Oswin, and Revan waking up in a cage, as we all do from time to time. Stripped of thier possessions and finding themselves surrounded by other prisoners, the group met their apparent jailer Thog, who told them that Jing (the powerful god and ruler of the Grand Temple) was dead and a man named Ulrich Von Clevenstien was in charge of the Temple. He also made it clear they were forcefully being recruited into slavery working for Ulrich, before leaving with other adventurers that were seized entering the temple.

The group escaped with the help of a kobold named Rrressa, leading a protean jelly which ate the bars of their cage away. After a short skirmish, the group beat their remaining guards to death and escaped with Rrressa, who took them to the caverns of the Lickspit Kobolds. There they met King Lickabutt XIII, the commander in chief of the Lickspit kobolds. The kobolds were the janitors of the entire temple, but Clevenstien’s invasion had disrupted things, preventing them from doing their job, preventing adventurers from traveling through the temple (Which the Lickspit tribe saw as sacrilidge) and allying with the Kobold’s hated enemies, the Gnashteeth Orcs. Beset by enemies on all sides, the Lickspits needed heroes, so Rrressa went to rescue the adventuers in the hopes that they could liberate the first level of the Grande Temple and free the Kobolds from oppression.

Although the party seemed hesitant, they agreed to cooperate with the Lickspits for the time being. The first thing King Lickabutt tasked them to do was complete the Welcoming Ritual, which would mark them as formally recognised adventurers by Jing and the forces of the Temple itself. This would also apparently make the group more powerful, but the ritual could only be completed within the Entry Chambers of the Temple of Jing, near where the party initially entered the Temple in the first place. To get there, the group was given three options:

- They could take the Kobold Maintance Tunnels there, a fast path straight there, but riddled with traps
- They could talk, trick, or fight their way through Clevenville, a small “Company Town” maintained by the Von Clevenstien army.
- The group could go through the Temple of Light and Shadow, a temple to a forgotten god which was unclaimed by anyone, but had other dangers within it.

They opted to take the path through the Temple of Deep Darkness, led by Rrressa. The group quickly were beset by skeletons, some of whom activated when lights were turned on, some of whom were activated when lights were turned off. They found thier way through the Temple of Deep Darkness, but Rrressa died early on due to a critical failure on Rhy’s part causing Revan to become critically injured and fall unconscious while he was levitating her wounded body. The party left Rrressa’s body behind and kept going deeper into the Temple. There, they met elves, led by Lieffe, a cleric of Correllon, who told them their band was looking for the Sanctuary they heard was hidden somewhere in the Temple. Due to a misunderstanding and less than sparkling diplomacy, hostilities arose, resulting in the death of Lieffe’s wizard companion at the hands of Rhys. At the end of the strife, the group allowed Lieffe and her remaining elven companion, the unconscious Yol, to leave towards parts unknown.

Leaving the Temple of Deep Darkness behind, the group traveled to the Entry Chamber, where they managed to complete the Ritual of Welcoming, while being beset by Giant Spiders. This is where the first two adventures left off.

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

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